Abilities

Active abilities, split into per-unit actions and tactical strikes you call in from the command bar. Cooldowns and costs are read straight from the ability configs.

Tactical strikes (8)

Called in from the command bar.

Airdrop

A small detachment of infantry is landing.

30s CD

Area illumination

Reveals the fog of war in the selected area for a long time.

1s CDusable in fog

Build. reinforcements

Headquarters will urgently scrape together a few additional Parts.

180s CDusable in fog

Combine harvester reset

20s CD

Gas bomb

Call in a heavy bomber to drop a gas bomb. The bomber could be shot down. Range: 3 sectors.

5s CD

Heavy bombs

You call in a heavy bomber, which drops 5 large bombs. The bombs deal area damage and deal increased damage in the center of the explosion. The bomber can be shot down. Range: 3 sectors.

5s CD

Incendiary trail

Call in a heavy bomber for a napalm strike. The bomber could be shot down. Range: 3 sectors.

5s CD

Interceptor

Call in a P-2 interceptor to maintain a constant patrol in the sky. It can also be used for aerial reconnaissance. Pairs perfectly with artillery. Range: 4 sectors.

60s CDusable in fog

Unit abilities (25)

Activated on individual units.

Aim the arrow

The crane directs the boom in the direction of the specified unit.

1s CDrange 9

Anti-aircraft shell

The unit replaces its shells with anti-aircraft ones, allowing it to fire into the air and deal increased damage to infantry.

1s CD

Artillery guidance

All artillery in "Hold Position" mode fires at the selected position at any range. This ability can be blocked if there is no artillery in the required mode.

15s CDrange 35

Artillery position

Shifts all systems to artillery mode. Fires at long range across an area.

5s CD

Combine harvester reset

The transporter brings a new combine to the battlefield.

60s CD140 min

Deployment

The object expands into a static object. In static mode, it folds back into a mobile object.

2s CD

Deployment

The object expands into a static object. In static mode, it folds back into a mobile object.

3.8s CD

Exit

Leave the building or vehicle.

1s CD

Get started

Automatically finds a suitable mineral and begins mining. If the storage facilities are nearly full, it will proceed to unload.

4s CD

Installation of mines

Places pressure mines. The mines don't activate immediately. Be careful, you might run into them yourself.

20s CD50 min

On/Off

Stops working or starts working depending on the current mode.

1s CDrange 9

Powerful shot

The main gun opens fire at the selected position/target.

120s CDrange 25

Regeneration stimulator

Restores health.

30s CD

Regenerative armor

The regenerative armor overloads, granting additional durability to the vehicle. Be careful! Nearby infantry will take serious damage. Overloading can kill the vehicle if it has low durability.

50s CD

Regrouping

Replenishes infantry squads and restores of their health.

30s CD

Repair

Select the target you want to repair.

1s CD

Rocket launch

A tactical missile will inflict significant damage at the designated location. Reconnoiter the area before launching.

65s CD300 minrange 500

Scanning

Opens the fog of war at the specified location..

120s CDrange 600

Security

Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.

180s CD

Security

Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.

300s CD30 min

Select units inside

This object provides the ability to select units placed inside it.

1s CD

Shelling of the territory

Forced shelling. Artillery will shell the selected area for approximately 10 seconds if there is a queued order.

1s CDrange 81

Smoke screen

Smoke creates an obstacle to targeting both enemy and friendly troops.

50s CD

Stop the delivery

Pauses resource summoning from the global map. Click again to resume.

0.5s CD

Strengthening

Fortifies in place.

2s CD