Abilities
Active abilities, split into per-unit actions and tactical strikes you call in from the command bar. Cooldowns and costs are read straight from the ability configs.
Tactical strikes (8)
Called in from the command bar.
Airdrop
A small detachment of infantry is landing.
Area illumination
Reveals the fog of war in the selected area for a long time.
Build. reinforcements
Headquarters will urgently scrape together a few additional Parts.
Combine harvester reset
Gas bomb
Call in a heavy bomber to drop a gas bomb. The bomber could be shot down. Range: 3 sectors.
Heavy bombs
You call in a heavy bomber, which drops 5 large bombs. The bombs deal area damage and deal increased damage in the center of the explosion. The bomber can be shot down. Range: 3 sectors.
Incendiary trail
Call in a heavy bomber for a napalm strike. The bomber could be shot down. Range: 3 sectors.
Interceptor
Call in a P-2 interceptor to maintain a constant patrol in the sky. It can also be used for aerial reconnaissance. Pairs perfectly with artillery. Range: 4 sectors.
Unit abilities (25)
Activated on individual units.
Aim the arrow
The crane directs the boom in the direction of the specified unit.
Anti-aircraft shell
The unit replaces its shells with anti-aircraft ones, allowing it to fire into the air and deal increased damage to infantry.
Artillery guidance
All artillery in "Hold Position" mode fires at the selected position at any range. This ability can be blocked if there is no artillery in the required mode.
Artillery position
Shifts all systems to artillery mode. Fires at long range across an area.
Combine harvester reset
The transporter brings a new combine to the battlefield.
Deployment
The object expands into a static object. In static mode, it folds back into a mobile object.
Deployment
The object expands into a static object. In static mode, it folds back into a mobile object.
Exit
Leave the building or vehicle.
Get started
Automatically finds a suitable mineral and begins mining. If the storage facilities are nearly full, it will proceed to unload.
Installation of mines
Places pressure mines. The mines don't activate immediately. Be careful, you might run into them yourself.
On/Off
Stops working or starts working depending on the current mode.
Powerful shot
The main gun opens fire at the selected position/target.
Regeneration stimulator
Restores health.
Regenerative armor
The regenerative armor overloads, granting additional durability to the vehicle. Be careful! Nearby infantry will take serious damage. Overloading can kill the vehicle if it has low durability.
Regrouping
Replenishes infantry squads and restores of their health.
Repair
Select the target you want to repair.
Rocket launch
A tactical missile will inflict significant damage at the designated location. Reconnoiter the area before launching.
Scanning
Opens the fog of war at the specified location..
Security
Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.
Security
Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.
Select units inside
This object provides the ability to select units placed inside it.
Shelling of the territory
Forced shelling. Artillery will shell the selected area for approximately 10 seconds if there is a queued order.
Smoke screen
Smoke creates an obstacle to targeting both enemy and friendly troops.
Stop the delivery
Pauses resource summoning from the global map. Click again to resume.
Strengthening
Fortifies in place.