Upgrade Modules

Modules bolt onto units and buildings to reshape their stats. Each costs slot space and may require a specific attack class or armor type. Deltas are flat and stack on top of base stats.

Additional Composite

3 slots· used by 21cannonsprojectilevehicle

The fighting compartment accommodates additional armor dimensions, reducing the space for automatic loaders and weapon loading areas.

Extra HP +100Armor +30Rear armor +30Attack speed -20%

Anti-explosive layer

3 slots· used by 55vehicle

Increases the vehicle's resistance to area damage at the cost of direct damage protection.

Max HP -50Armor -10Splash resist +15%

Armor-piercing shells

3 slots· used by 24cannonsprojectile

Increased penetrating mass in projectiles increases damage to vehicles.

Dmg vs infantry -30Dmg vs vehicle +40Dmg vs building -10

Armored lining

3 slots· used by 55vehicle

Through the magic of engineering, we've found a place for additional armor in vehicles. It increases armor.

Max HP -50Armor +10Rear armor +10

Artillery automatic loader

3 slots· used by 8projectilevehicle

More powerful artillery autoloaders. They speed up the reloading of artillery cannons, but require more space, which reduces durability.

Max HP -400Armor -10Rear armor -5Attack speed +40%

Bulletproof vests

3 slots· used by 11infantry

Disposable infantry body armor. We do not issue replacements if lost.

Extra HP +150

Enhanced health

3 slots· used by 11infantry

A complex of modifications for living organisms that increases overall survivability. Side effects are present.

Max HP +300Gas resist -60%

Enhanced land mine

3 slots· used by 24cannonsprojectile

More explosives in shells. More damage to infantry and buildings.

Splash resist -20%Dmg vs infantry +110Dmg vs vehicle -60Dmg vs building +110

Fireproof suit

3 slots· used by 11infantry

A special fire-resistant layer is built into the soldier's gear. It protects against fires.

Fire resist +100%Gas resist -30%

Gas payload

3 slots· used by 21cannonsprojectilevehicle

Your projectiles now have a gas charge slot. A gas cloud appears in the area of effect, suffocating enemies. The gas can be detonated.

Dmg vs vehicle -70Dmg vs building -30Env. duration +5

Incendiary payload

3 slots· used by 21cannonsprojectilevehicle

Your shells now carry an incendiary payload that burns the landing site of the shell, at the cost of penetration.

Dmg vs vehicle -70Dmg vs building -30Env. duration +5

More payload

3 slots· used by 21cannonsprojectilevehicle

If your projectiles contain an incendiary, gas, or toxic charge, their duration and area of effect are increased. Otherwise, this modification is useless.

Dmg vs vehicle -30Dmg vs building -30Env. range +1Env. duration +15

Panoramic sight

3 slots· used by 21cannonsprojectilemachinegunsvehicle

Increases attack range, but requires armor space to place it.

Armor -10Max range +3

Radio station

3 slots· used by 55vehicle

Slightly increases attack range.

Max range +1

Special steel

3 slots· used by 55vehicle

Vehicles receive increased armor in exchange for overall durability.

Max HP -150Armor +20Rear armor +20

Stimulants

3 slots· used by 11infantry

Stimulants for long-distance marches.

Move speed +0.7Rotation speed +60Max HP -100

Sub-caliber combat load

3 slots· used by 24cannonsprojectile

Greatly increases damage to vehicles in exchange for versatility.

Dmg vs infantry -50Dmg vs vehicle +90Dmg vs building -40

Super concrete

3 slots· used by 54build
Max HP +400

Tower drive

3 slots· used by 21machinegunscannonsprojectilevehicle

Transfers power from the engine to the turret drive and increases its traverse speed.

Move speed -0.2Turret speed ×0.1

Universal automatic loader

3 slots· used by 21cannonsprojectilevehicle

More versatile automatic loaders. They are also more compact, but less efficient.

Max HP -150Attack speed +20%

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