Matchup Calculator
Put two units head-to-head. Each side's DPS is read against the other's armor class, then turned into a rough time-to-kill — a first-order answer to “what beats what”.
First-order estimate. Time-to-kill is effective HP ÷ DPS-against-armor-class. The class multiplier is baked into the damage data, but the game's flat-armor mitigation curve isn't available — so the winner is reliable, the exact seconds less so. Range, speed, splash and micro (e.g. flanking the weaker armor face shown below) aren't modelled.
Attacker / Unit A
Effective HP750
Armor classVehicles
Armor F / S / R60 / 1 / 30
DPS vs Dreadnought (Vehicles)
21
kills in ~74s
Defender / Unit BWinner
Effective HP1,560
Armor classVehicles
Armor F / S / R60 / 1 / 30
DPS vs BMP (Vehicles)
286
kills in ~2.6s
Verdict
Dreadnought wins the straight 1v1: it kills in roughly 2.6s versus 74s the other way.