Loadout Builder
Pick a unit, bolt on its compatible upgrade modules, and watch the stats change. Modules trade one stat for another — more armor for less HP, faster fire for a weaker hull — so there's no free lunch.
How to read it: stat changes are computed from the modules' extracted modifiers. HP, armor, DPS and range colour green/red by whether the number rose or fell; resist deltas are shown without judgement (the game's resist direction isn't fully pinned down). The in-game cap on total module slots isn't in the extracted data, so we show slots used rather than enforcing a limit.
Modules
0 fitted · 0 slots usedBMP
Base stats
| Stat | Base | Modified | Δ |
|---|---|---|---|
| Max HP | 700 | 700 | — |
| Extra HP | 50 | 50 | — |
| Armor — front | 60 | 60 | — |
| Armor — sides | 1 | 1 | — |
| Armor — rear | 30 | 30 | — |
| DPS vs infantry | 0 | 0 | — |
| DPS vs vehicles | 0 | 0 | — |
| DPS vs buildings | 0 | 0 | — |
| Range | 0 | 0 | — |
| Fire resist | 1 | 1 | — |
| Gas resist | 1 | 1 | — |
| Area resist | 0.44 | 0.44 | — |