Weather & Hazards

Skirmishes aren't fought in a vacuum. Periodic weather events sweep the map — meteor falls and toxic storms deal real damage, while fire and gas spread cell-to-cell across the terrain. These are the exact timings and damage values from the game files.

Fire & gas on the ground

Explosions and toxic effects leave burning or gassed terrain that ticks damage and spreads to neighbouring cells.

Fire damage30 / tick
Gas damage20 / tick
Damage delay5s
Spread limit40 cells
Cell size2 units

Fire ticks faster than gas (0.06s vs 0.25s) and hits harder — keep units moving through burning ground, never parked on it.

Weather cycle

Shortest cycle16.7 min
Longest cycle36.7 min
Warning lead time30s

Events arrive every 16.7 min36.7 min. You get a radio warning roughly 30s out — time to pull vulnerable units clear.

Weather events

Meteor / Debris Fall

damaging
Duration15 min
Warning60s
Impact radius15
Waves3 × every 50s

Attention. Radar has detected debris falling from the stratosphere. Spread out.

Toxic Storm

damaging
Duration4 min
Damage20 / 1s

Sensors have detected an approaching acid emission. Take cover inside buildings.

Rain Storm

cosmetic
Duration16.7 min
Lightning2 bolts / strike

Data received from the meteorological center. A strong storm is expected, prepare yourselves.