The complete Dust Front combat database.
Source-accurate stats for every unit and structure — HP, directional armor, weapon DPS, build costs and tech requirements — pulled straight from the game files. No guesswork, no wikis gone stale.
- Units
- 67
- Buildings
- 60
- Modules
- 20
- Abilities
- 33
- Doctrines
- 39
- Maps
- 9
Units
Buildings
Modules
Abilities
Doctrines
Maps
Featured arsenal
Heavy metal of the wasteland
The frontline units players look up most — with real extracted HP, armor and DPS.
Order of battle
Five factions in the files
Two playable in the current build; the rest already ship in the data.
Rebels
PlayableScrappy human resistance — versatile vehicles and conscript infantry.
Mutants
PlayableIrradiated survivors fielding toxic weaponry and brutal melee.
Brotherhood
In dataDisciplined techno-order with heavy armor. Present in the data, not yet playable.
Yellow
In dataA fourth faction shipped in the files. Roster details land with the full release.
Neutral
In dataCivilian props, cargo and mercenary units that belong to no faction.
Browse
The full database
Every production entry, extracted from the game's own data model.
Units
67All 67 combat and support units — HP, armor, weapons and DPS.
Buildings
60All 60 structures — production, defense, power and population.
Modules
20Upgrade modules that bolt onto units to reshape their stats.
Abilities
33Unit and tactical abilities — cooldowns, costs and effects.
Doctrines
39Global research and doctrine upgrades by industry tier.
Tech Tree
Which building unlocks which unit — the full prerequisite map.
Factions
The five factions in the game data.
Interactive
Tools & calculators
Kit out units, run matchups and cost a whole army — live, with the extracted numbers.
Loadout Builder
Kit a unit with modules and see the resulting stats live.
Matchup Calculator
Pit two units head-to-head — DPS, time-to-kill and the winner.
Army & Base Planner
Total cost, build time and net power/population for a build.
Unit Comparison
Compare up to four units side by side, best value highlighted.
Learn the systems
Mechanics guides
How combat, armor and veterancy actually work — with the real extracted numbers.
Combat & Armor
How damage works in Dust Front RTS: the three armor classes, per-class DPS, directional (front/side/rear) armor and flanking, and resists.
Veterancy & Ranks
How units earn veterancy in Dust Front RTS — the XP rank ladder and why carrying veterans between battles matters.
Repair & Recovery
Every way to repair vehicles and recover wrecked super-heavies in Dust Front RTS — BREM, the TRM "Silach", repair sites and the construction crane — plus how to queue and auto-cast repairs.
Economy & Logistics
How the Dust Front RTS economy works — minerals, processing, storage caps, energy and the population/supply limit — including why you only want about two harvesters per processing plant.
Getting Started
A complete beginner's guide to Dust Front RTS, rebuilt from the game's own in-game tutorial: deploying your strike group, the four resources, base building, unit control, hotkeys and battle objectives.
Global Map & Reinforcements
What the Dust Front RTS global strategic map is, why it's absent from the current build, and how its systems — reinforcements, resource transport, sector-range air support and strategic structures — already reach into every battle.
More
Reference
Getting Started
New to Dust Front? The in-game tutorial, reassembled in order.
Mechanics
How combat, armor, repair, economy and veterancy actually work.
Economy
Resource model — harvest loads, refinery storage, power and supply crates.
Weather & Hazards
Meteor falls, toxic storms and how fire/gas spread across the terrain.
Strategic Layer
Capture mechanics, faction build orders and campaign superweapons.
Controls
Hotkeys and hidden quality-of-life shortcuts.
FAQ
Multiplayer, factions, release status and more.
Maps
Procedural skirmish-map templates.
About the data
Every stat here is extracted directly from the current Dust Front RTS build — serialized unit/building configs plus IL2CPP metadata — so HP, armor, costs and damage are exact. DPS and a handful of attack-class tags are derived; those are flagged where they appear. We're continually updating the site as the game evolves.